Design Patterns in Scientific Software
This paper proposes that object-oriented design patterns can greatly help with the design and construction of scientific software. It describes a method of teaching design patterns which introduces patterns as they are used in refactoring, extending and reusing a computational science case study. The method has been taught into a graduate level eScience curriculum for three years.
|Collections||ANU Research Publications|
|Source:||Computational Science and Its Applications - ICCSA 2004 Proceedings, Part III|