Gaming in infection control: A qualitative study exploring the perceptions and experiences of health professionals in Mongolia
Background: This study aimed to gain insight into the extent to which gaming is responsible for the underreporting of hospital-acquired infections (HAIs) in Mongolian hospitals, to identify gaming strategies used by health professionals, and to determine
|Collections||ANU Research Publications|
|Source:||American Journal of Infection Control|
|01_Ider_Gaming_in_infection_control:_A_2011.pdf||119.74 kB||Adobe PDF||Request a copy|
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