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Developing a situated virtual reality simulation for telerobotic control and training

Gedeon, Tamas (Tom); Zhu, Dingyun; Bersot, Stephane

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In this paper, we present the development of a situated virtual reality simulation for control and training in a telerobotic mining setting. The original research scenario is derived from a real-world rock breaking task in mining teleoperation. With the intention of having better situational awareness and user control model for this application, we simulate the entire setting in a 3D Virtual Reality (VR) environment. Therefore, users are able to obtain more information (e.g. depth information)...[Show more]

dc.contributor.authorGedeon, Tamas (Tom)
dc.contributor.authorZhu, Dingyun
dc.contributor.authorBersot, Stephane
dc.coverage.spatialDarmstadt Germany
dc.date.accessioned2015-12-13T22:17:58Z
dc.date.createdSeptember 18-20 2012
dc.identifier.isbn9783642334658
dc.identifier.urihttp://hdl.handle.net/1885/71408
dc.description.abstractIn this paper, we present the development of a situated virtual reality simulation for control and training in a telerobotic mining setting. The original research scenario is derived from a real-world rock breaking task in mining teleoperation. With the intention of having better situational awareness and user control model for this application, we simulate the entire setting in a 3D Virtual Reality (VR) environment. Therefore, users are able to obtain more information (e.g. depth information) and feedback from the remote environment in this simulation than only working with real video streams from the remote camera(s). In addition, the concept of natural interaction has been applied in building more intuitive user control interfaces than conventional manual modes. Both human eye gaze and head movements have been used to develop natural and interactive viewpoint control models for users to complete the teleoperation task. By using such a 3D simulation, training in the complex teletobotic control process can be effectively carried out with the capability of changing visual and control conditions easily. A user study has also been conducted as the preliminary evaluation of the simulation. Encouraging feedback has been provided by the experimental participants regarding task learning, which suggests the effectiveness of using the simulation.
dc.publisherConference Organising Committee
dc.relation.ispartofseriesInternational Conference on E-Learning and Games for Training, Education, Health and Sports
dc.sourceLecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)
dc.subjectKeywords: 3D models; Eye-tracking; Head tracking; Natural interactions; simulation; Telerobotic control; E-learning; Health; Personnel training; Remote control; SportS; Video streaming; Virtual reality; Three dimensional computer graphics 3D models; eye tracking; head tracking; natural interaction; simulation; situated virtual reality; teleoperation; telerobotic control; training
dc.titleDeveloping a situated virtual reality simulation for telerobotic control and training
dc.typeConference paper
local.description.notesImported from ARIES
local.description.refereedYes
dc.date.issued2012
local.identifier.absfor080108 - Neural, Evolutionary and Fuzzy Computation
local.identifier.ariespublicationf5625xPUB2699
local.type.statusPublished Version
local.contributor.affiliationGedeon, Tamas (Tom), College of Engineering and Computer Science, ANU
local.contributor.affiliationZhu, Dingyun, College of Engineering and Computer Science, ANU
local.contributor.affiliationBersot, Stephane, College of Engineering and Computer Science, ANU
local.description.embargo2037-12-31
local.bibliographicCitation.startpage13
local.bibliographicCitation.lastpage22
local.identifier.doi10.1007/978-3-642-33466-5_2
dc.date.updated2016-02-24T09:01:54Z
local.identifier.scopusID2-s2.0-84871458928
CollectionsANU Research Publications

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