Attentional bias in excessive massively multiplayer online role-playing gamers using a modified Stroop task
There is considerable dispute regarding the nature of excessive or problematic Internet-related behaviour and whether it constitutes a clinical addiction. Classification of excessive gaming is hindered by a lack of experimental research investigating behavioural responses from gamers and comparing these patterns to those found in established addictions. We investigated whether an attentional bias for gaming-related words existed for addicted Massively Multiplayer Online Role-Playing Gamers...[Show more]
|Collections||ANU Research Publications|
|Source:||Computers in Human Behavior|
Items in Open Research are protected by copyright, with all rights reserved, unless otherwise indicated.