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Making place: Designing and building an engaging, interactive and pedagogical historical world

Devine, Kit

Description

Digital visualisation technologies have transformed the field of heritage. The digital re-creation of a place demands much more than architectural modeling. Designers of virtual heritage places can learn from commercial computer games which can be very successful at creating a sense of place. The Virtual Sydney Rocks is designed to undertake research into the role that user preference for interaction strategy has on engagement in a Virtual Heritage Environment. Users can explore an experiential...[Show more]

dc.contributor.authorDevine, Kit
dc.coverage.spatialMontpellier France
dc.date.accessioned2015-12-10T23:32:40Z
dc.date.available2015-12-10T23:32:40Z
dc.date.createdJuly 11-13 2012
dc.identifier.isbn9780769547718
dc.identifier.urihttp://hdl.handle.net/1885/68940
dc.description.abstractDigital visualisation technologies have transformed the field of heritage. The digital re-creation of a place demands much more than architectural modeling. Designers of virtual heritage places can learn from commercial computer games which can be very successful at creating a sense of place. The Virtual Sydney Rocks is designed to undertake research into the role that user preference for interaction strategy has on engagement in a Virtual Heritage Environment. Users can explore an experiential model of Sydney Cove between 1788 and 2008 in three different ways; by self directed exploration, by playing a game or by taking a tour. Users set the date and time to determine the position of the sun, the weather, the sounds that are heard and the buildings that are displayed. Users can also alter the speed of time. Additional information is accessed via the interlinked Virtual Sydney Rocks Guidebook.
dc.publisherInstitute of Electrical and Electronics Engineers (IEEE Inc)
dc.relation.ispartofseriesInternational Conference on Information Visualisation (IV 2012)
dc.sourceProceedings of the International Conference on Information Visualisation
dc.subjectKeywords: Architectural modeling; Computer game; Interaction strategy; Interactive; Place; Presence; Sense of place; Users set; Virtual heritage; Visualization Interactive; Place; Presence; Virtual Heritage
dc.titleMaking place: Designing and building an engaging, interactive and pedagogical historical world
dc.typeConference paper
local.description.notesImported from ARIES
local.description.refereedYes
dc.date.issued2012
local.identifier.absfor199999 - Studies in the Creative Arts and Writing not elsewhere classified
local.identifier.ariespublicationf5625xPUB1873
local.type.statusPublished Version
local.contributor.affiliationDevine, Kit, College of Arts and Social Sciences, ANU
local.bibliographicCitation.startpage528
local.bibliographicCitation.lastpage533
local.identifier.doi10.1109/IV.2012.90
dc.date.updated2016-02-24T08:51:30Z
local.identifier.scopusID2-s2.0-84867909525
CollectionsANU Research Publications

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