Faltings, Boi; Li, Jason; Jurca, Radu
As the Internet of Things grows to large scale, its components will increasingly be controlled by self-interested agents. For example, sensor networks will evolve to community sensing where a community of agents combine their data into a single coherent structure. As there is no central quality control, agents need to be incentivized to provide accurate measurements. We propose game-theoretic mechanisms that provide such incentives and show their application on the example of community sensing...[Show more]
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