Developing a virtual physics world
In this article, the successful implementation of a development cycle for a physics teaching package based on game-like virtual reality software is reported. The cycle involved several iterations of evaluating students' use of the package followed by instructional and software development. The evaluation used a variety of techniques, including ethnographic observation, surveys, student focus groups and conventional assessment. The teaching package included a laboratory manual, instructional...[Show more]
|Collections||ANU Research Publications|
|Source:||Australasian Journal of Educational Technology|
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