Temporal Presence Variation in Immersive Computer Games
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Chung, Jae; Gardner, Henry James
Description
Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual reality (VR) environments, and the popular VR research topic of "presence" is now being explored in the context of computer games. The
Collections | ANU Research Publications |
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Date published: | 2012 |
Type: | Journal article |
URI: | http://hdl.handle.net/1885/65044 |
Source: | International Journal of Human-Computer Interaction |
DOI: | 10.1080/10447318.2011.627298 |
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01_Chung_Temporal_Presence_Variation_in_2012.pdf | 1 MB | Adobe PDF | Request a copy |
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