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Temporal Presence Variation in Immersive Computer Games

Chung, Jae; Gardner, Henry James


Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual reality (VR) environments, and the popular VR research topic of "presence" is now being explored in the context of computer games. The

CollectionsANU Research Publications
Date published: 2012
Type: Journal article
Source: International Journal of Human-Computer Interaction
DOI: 10.1080/10447318.2011.627298


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