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Use, perceived deterrence and the role of software piracy in video game console adoption

Kartas, Anastasios; Goode, Sigi

Description

This paper is an exploratory study into the role of software piracy in the decision to adopt a video game console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature...[Show more]

dc.contributor.authorKartas, Anastasios
dc.contributor.authorGoode, Sigi
dc.date.accessioned2015-12-10T23:13:44Z
dc.identifier.issn1387-3326
dc.identifier.urihttp://hdl.handle.net/1885/64558
dc.description.abstractThis paper is an exploratory study into the role of software piracy in the decision to adopt a video game console. The paper takes a rational choice perspective, where actors evaluate the deterrent cost of moral transgression before acting, to explore how users with different levels of video game usage intensity approach the adoption decision, on the grounds that more experienced users can better assess the costs and benefits of moral transgression. The study used focus groups and a literature review to develop a set of factors based on the Theory of Planned Behavior. The resulting factors were operationalized in an online survey of 285 subjects of a variety of ages and incomes. The ability to pirate console software was significant for adopters but not non-adopters. Perceived deterrence was associated with greater system use, as measured by hours of console use per week.
dc.publisherSpringer
dc.sourceInformation Systems Frontiers
dc.subjectKeywords: Adoption determinants; Computer game; Console; Piracy; Rational choice; Group theory; Interactive computer graphics Adoption determinants; Computer games; Console; Piracy; Rational choice
dc.titleUse, perceived deterrence and the role of software piracy in video game console adoption
dc.typeJournal article
local.description.notesImported from ARIES
local.identifier.citationvolumeOnline
dc.date.issued2010
local.identifier.absfor150199 - Accounting, Auditing and Accountability not elsewhere classified
local.identifier.ariespublicationf2965xPUB960
local.type.statusPublished Version
local.contributor.affiliationKartas, Anastasios, College of Business and Economics, ANU
local.contributor.affiliationGoode, Sigi, College of Business and Economics, ANU
local.description.embargo2037-12-31
local.bibliographicCitation.startpage1
local.bibliographicCitation.lastpage17
local.identifier.doi10.1007/s10796-010-9236-2
dc.date.updated2016-02-24T08:34:24Z
local.identifier.scopusID2-s2.0-84861455901
local.identifier.thomsonID000303460800010
CollectionsANU Research Publications

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