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Analysis of Break in Presence During Game Play Using a Linear Mixed Model

Chung, Jae; Yoon, Hwan-Jin; Gardner, Henry James


Breaks in presence (BIP) are those moments during virtual environment (VE) exposure in which participants become aware of their real world setting and their sense of presence in the VE becomes disrupted. In this study, we investigate participants' experience when they encounter technical anomalies during game play. We induced four technical anomalies and compared the BIP responses of a navigation mode game to that of a combat mode game. In our analysis, we applied a linear mixed model (LMM) and...[Show more]

CollectionsANU Research Publications
Date published: 2010
Type: Journal article
Source: Electronics and Telecommunications Research Institute journal
DOI: 10.4218/etrij.10.1510.0054


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