Analysis of Break in Presence During Game Play Using a Linear Mixed Model
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Chung, Jae; Yoon, Hwan-Jin; Gardner, Henry James
Description
Breaks in presence (BIP) are those moments during virtual environment (VE) exposure in which participants become aware of their real world setting and their sense of presence in the VE becomes disrupted. In this study, we investigate participants' experience when they encounter technical anomalies during game play. We induced four technical anomalies and compared the BIP responses of a navigation mode game to that of a combat mode game. In our analysis, we applied a linear mixed model (LMM) and...[Show more]
Collections | ANU Research Publications |
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Date published: | 2010 |
Type: | Journal article |
URI: | http://hdl.handle.net/1885/60797 |
Source: | Electronics and Telecommunications Research Institute journal |
DOI: | 10.4218/etrij.10.1510.0054 |
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