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Object-Oriented Sokoban Solver: A serious game project for OOAD and AI education

Li, Zheng; O'Brien, Liam; Flint, Shayne; Sankaranarayana, Ramesh S

Description

Serious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are...[Show more]

dc.contributor.authorLi, Zheng
dc.contributor.authorO'Brien, Liam
dc.contributor.authorFlint, Shayne
dc.contributor.authorSankaranarayana, Ramesh S
dc.coverage.spatialMadrid, Spain
dc.date.accessioned2015-12-10T22:51:19Z
dc.date.created2-25 October 2014
dc.identifier.isbn9781479939213
dc.identifier.urihttp://hdl.handle.net/1885/58996
dc.description.abstractSerious games are beneficial for education in various computer science areas. Numerous works have reported the experiences of using games (not only playing but also development) in teaching and learning. Considering it could be difficult for teachers/students to prepare/develop a game from scratch during one semester, assistant educational materials would be crucial in the corresponding courses. Unfortunately, the literature shows that not many materials from educational game projects are shared. To help different educators identify suitable courseware and help students implement game development, it is worth further investigating and accumulating the educational resources from individual game projects. Following such an idea, this paper proposes a game development project of an object-oriented Sokoban solver, and exposes relevant educational materials. The documented system design can be viewed as a ready-to-use resource for education in object-oriented analysis and design (OOAD), while the Sokoban solver itself may be used as an assignment platform for teaching artificial intelligence (AI). Further documentation, platform, and APIs will be realized and shared in the future to facilitate others' educational activities. Overall, this work is supposed to inspire and encourage other researchers and educators to post available materials of more game projects for the purpose of sharing and reuse.
dc.publisherIEEE
dc.relation.ispartofseries2014 Frontiers in Education Conference - Opening Doors to Innovation and Internationalization in Engineering Education
dc.sourceProceedings of the 44th Annual Frontiers in Education Conference (FIE 2014)
dc.titleObject-Oriented Sokoban Solver: A serious game project for OOAD and AI education
dc.typeConference paper
local.description.notesImported from ARIES
local.description.refereedYes
dc.date.issued2014
local.identifier.absfor130306 - Educational Technology and Computing
local.identifier.absfor080309 - Software Engineering
local.identifier.ariespublicationu4056230xPUB468
local.type.statusPublished Version
local.contributor.affiliationLi, Zheng, College of Engineering and Computer Science, ANU
local.contributor.affiliationO'Brien, Liam, Geoscience Australia
local.contributor.affiliationFlint, Shayne, College of Engineering and Computer Science, ANU
local.contributor.affiliationSankaranarayana, Ramesh S, College of Engineering and Computer Science, ANU
local.description.embargo2037-12-31
local.identifier.doi10.1109/FIE.2014.7044115
local.identifier.absseo970113 - Expanding Knowledge in Education
local.identifier.absseo970108 - Expanding Knowledge in the Information and Computing Sciences
dc.date.updated2015-12-10T07:25:07Z
local.identifier.scopusID2-s2.0-84938152608
CollectionsANU Research Publications

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