Measuring Temporal Variation in Presence During Game Playing
A human-factors experiment has examined the effects of different sorts of technical anomalies, or breaks in presence(BIP), on user experience. Four different types of anomaly were investigated in an order-balanced experiment over two game types (violent versus non-violent game). A population of 36 volunteer participants was divided into two groups according to which game type they played first. After each game, participants were asked to rate the impact of the anomalies on their feelings of...[Show more]
|Collections||ANU Research Publications|
|Source:||Proceedings of the 8th International Conference on Virtual Reality Continuum and its Applications in Industry|
|01_Chung_Measuring_Temporal_Variation_2009.pdf||2.58 MB||Adobe PDF||Request a copy|
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