Offline planning with hierarchical task networks in video games
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including modules that control the behavior of fully autonomous units. However, plannin
|Collections||ANU Research Publications|
|Source:||Proceedings of The 4th Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)|
|01_Kelly_Offline_planning_with_2008.pdf||88.9 kB||Adobe PDF||Request a copy|
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