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Offline planning with hierarchical task networks in video games

Kelly, John-Paul; Botea, Adi; Koenig, Sven


Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including modules that control the behavior of fully autonomous units. However, plannin

CollectionsANU Research Publications
Date published: 2008
Type: Conference paper
Source: Proceedings of The 4th Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008)


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