Offline planning with hierarchical task networks in video games
Kelly, John-Paul; Botea, Adi; Koenig, Sven
Description
Artificial intelligence (AI) technology can have a dramatic impact on the quality of video games. AI planning techniques are useful in a wide range of game components, including modules that control the behavior of fully autonomous units. However, plannin
Collections | ANU Research Publications |
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Date published: | 2008 |
Type: | Conference paper |
URI: | http://hdl.handle.net/1885/52835 |
Source: | Proceedings of The 4th Artificial Intelligence and Interactive Digital Entertainment International Conference (AIIDE 2008) |
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01_Kelly_Offline_planning_with_2008.pdf | 88.9 kB | Adobe PDF | Request a copy |
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