Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory
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Ip, Ivan; Sweetser Kyburz, Penny
Description
This research explores player experience of virtual reality (VR) games through two stages of study. In both stages, we employed the Player Experience Inventory (PXI), a validated tool designed to evaluate player experience. In Stage 1, player experience of VR games was investigated via an online survey with 100 participants. We found that Audio-Visual Appeal, Immersion, and Ease of Control contributed most to player experience in VR games. We found no relationship between player experience and...[Show more]
Collections | ANU Research Publications |
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Date published: | 2021-11-30 |
Type: | Conference paper |
URI: | http://hdl.handle.net/1885/250447 |
Book Title: | 33rd Australian Conference on Human-Computer Interaction (OzCHI) |
DOI: | 10.1145/1122445.1122456 |
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File | Description | Size | Format | Image |
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OzCHI21_VRPX (1).pdf | paper | 1.05 MB | Adobe PDF | Request a copy |
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