GAN-Assisted YUV Pixel Art Generation
Procedural Content Generation (PCG) in games has grown in popularity in recent years, with Generative Adversarial Networks (GANs) providing a promising option for applying PCG for game artistic asset generation. In this paper, we introduce a model that uses GANs and the YUV colour encoding system for automatic colouring of game assets. In this model, conditional GANs in Pix2Pix architecture are chosen as the main structure and the YUV colour encoding system is used for data preprocessing and...[Show more]
|Collections||ANU Research Publications|
|Book Title:||Australasian Joint Conference on Artificial Intelligence|
|Access Rights:||Open Access|
|AJCAI21_GAN_Pixel (1).pdf||1.71 MB||Adobe PDF||Request a copy|
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