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Reflective Metasurfaces for Incoherent Light to Bring Computer Graphics Tricks to Optical Systems

Minovich, Alexander; Peter, Manuel; Bleckmann, Felix; Becker, Manuel; Linden, Stefan; Zayats, Anatoly V

Description

The normal mapping technique is widely used in computer graphics to visualize three-dimensional (3D) objects displayed on a flat screen. Taking advantage of optical properties of metasurfaces, which provide a highly efficient approach for manipulation of incident light wavefront, we have designed a metasurface to implement diffuse reflection and used the concept of normal mapping to control its scattering properties. As a proof of principle, we have fabricated and characterized a flat diffuse...[Show more]

dc.contributor.authorMinovich, Alexander
dc.contributor.authorPeter, Manuel
dc.contributor.authorBleckmann, Felix
dc.contributor.authorBecker, Manuel
dc.contributor.authorLinden, Stefan
dc.contributor.authorZayats, Anatoly V
dc.date.accessioned2021-09-09T03:39:51Z
dc.identifier.issn1530-6984
dc.identifier.urihttp://hdl.handle.net/1885/247737
dc.description.abstractThe normal mapping technique is widely used in computer graphics to visualize three-dimensional (3D) objects displayed on a flat screen. Taking advantage of optical properties of metasurfaces, which provide a highly efficient approach for manipulation of incident light wavefront, we have designed a metasurface to implement diffuse reflection and used the concept of normal mapping to control its scattering properties. As a proof of principle, we have fabricated and characterized a flat diffuse metasurface imitating lighting and shading effects of a 3D cube. The 3D image is displayed directly on the illuminated metasurface and it is brighter than a standard white paper by up to 2.4 times. The designed structure performs equally well under coherent and incoherent illumination. The normal mapping approach based on metasurfaces can complement traditional optical engineering methods of surface profiling and gradient refractive index engineering in the design of 3D security features, high-performance planar optical diffusers, novel optical elements, and displays.
dc.description.sponsorshipWe gratefully acknowledge partial financial support from the Erasmus Mundus NANOPHI program. A.M. has been supported by the Newton International Fellowship (The Royal Society). A.Z. acknowledges support from the Royal Society and the Wolfson Foundation.
dc.format.mimetypeapplication/pdf
dc.language.isoen_AU
dc.publisherAmerican Chemical Society
dc.rights© 2017 American Chemical Society
dc.sourceNano Letters
dc.subjectMetasurfaces
dc.subject3D effects
dc.subjectoptical diffusers
dc.subjectnormal mapping
dc.titleReflective Metasurfaces for Incoherent Light to Bring Computer Graphics Tricks to Optical Systems
dc.typeJournal article
local.description.notesImported from ARIES
local.identifier.citationvolume17
dc.date.issued2017
local.identifier.absfor029999 - Physical Sciences not elsewhere classified
local.identifier.ariespublicationa383154xPUB8225
local.publisher.urlhttp://pubs.acs.org/
local.type.statusPublished Version
local.contributor.affiliationMinovich, Aliaksandr, College of Science, ANU
local.contributor.affiliationPeter, Manuel, Rheinische Friedrich-Wilhelms-Universität Bonn
local.contributor.affiliationBleckmann, Felix, Universitat Bonn
local.contributor.affiliationBecker, Manuel, Rheinische Friedrich-Wilhelms-Universitat Bonn
local.contributor.affiliationLinden, Stefan, Universitat Bonn
local.contributor.affiliationZayats, Anatoly V, King's College London
local.description.embargo2099-12-31
local.bibliographicCitation.issue7
local.bibliographicCitation.startpage4189
local.bibliographicCitation.lastpage4193
local.identifier.doi10.1021/acs.nanolett.7b01003
dc.date.updated2020-11-23T11:01:39Z
local.identifier.scopusID2-s2.0-85027026547
local.identifier.thomsonID000405643300028
CollectionsANU Research Publications

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