Sheer Hardware: Material Computing in the Work of Martin Howse and Ralf Baecker
The emergence of ‘creative code’ in the media arts and design has run parallel with a creative investigation of the materiality of digital media. Developing the author’s previous work on transmateriality, this paper considers material computing in the work of Martin Howse and Ralf Baecker. These works emphasise the mineral substrates of the digital computer, and seem to realise Friedrich Kittler’s proposal in ‘There is No Software’ (1995) for “sheer hardware” - a construct that taps the...[Show more]
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