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Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection

Sweetser Kyburz, Penny; Rogalewicz, Zane


In this paper, we present research that aims to understand affordances and inhibitors of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to analyse VR and non-VR versions of the same games to identify differences in enjoyment in VR games. Our approach involves conducting qualitative analysis on video game reviews, using GameFlow as a theoretical foundation. We report on our analysis of the games Superhot and Skyrim. We find that affordances are largely consistent...[Show more]

CollectionsANU Research Publications
Date published: 2020
Type: Conference paper
Book Title: Proceedings of 32nd Australian Conference on Human-Computer-Interaction (OzCHI ’20)
DOI: 10.1145/3441000.3441050
Access Rights: Open Access


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