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GameFlow 2020: 15 Years of a Model of Player Enjoyment

Sweetser Kyburz, Penny


The original GameFlow model was first published in 2005 and in the last 15 years it has seen thousands of citations and hundreds of applications to designing and evaluating games and gameful experiences. Previous work has sought to test and validate the model by applying it to different game experiences to further understand those experiences and to expose any weaknesses of the model. In this paper, we survey over 200 applications of GameFlow over the last 15 years, to understand how, where,...[Show more]

CollectionsANU Research Publications
Date published: 2020
Type: Conference paper
Book Title: Proceedings of 32nd Australian Conference on Human-Computer-Interaction (OzCHI ’20)
DOI: 10.1145/3441000.3441048
Access Rights: Open Access


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