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Virtual reality for physics education

Debs, John; Wigley, Paul

Description

Virtual reality (VR) has reached a point of development where its accessibility and immersion is sufficient to give realistic and memorable experiences. One of the most exciting possibilities is the ability to visualise invisible or impossible worlds. For example, electricity and magnetism are frequently challenging concepts to teach, in particular because students need to build a mental model of what a 'field' is. VR gives us the ability to give people a realistic representation of vector...[Show more]

dc.contributor.authorDebs, John
dc.contributor.authorWigley, Paul
dc.contributor.editorProfessor Manjula Devi Sharma
dc.coverage.spatialAdelaide, South Australia
dc.date.accessioned2020-07-02T05:40:26Z
dc.date.available2020-07-02T05:40:26Z
dc.date.created26 - 28 September 2018
dc.identifier.urihttp://hdl.handle.net/1885/205758
dc.description.abstractVirtual reality (VR) has reached a point of development where its accessibility and immersion is sufficient to give realistic and memorable experiences. One of the most exciting possibilities is the ability to visualise invisible or impossible worlds. For example, electricity and magnetism are frequently challenging concepts to teach, in particular because students need to build a mental model of what a 'field' is. VR gives us the ability to give people a realistic representation of vector fields, of far higher complexity than that possible on a traditional computer screen. Furthermore, it can allow dynamic manipulation, simulation, and testing - effectively offering students a sandbox in which to experiment with these systems. Another exciting application is the use of VR to allow students to experience worlds that manifest their misconceptions. Led by misconceptions well studied and measured using the Force Concept Inventory (Hestenes, Wells, & Swackhamer, 1992), students can be asked to predict what forces exist in a given situation. They are then given a world in which those forces are present, and thus if incorrect, experience a situation that behaves counter-intuitively, thereby triggering cognitive dissonance. They can then be guided via narration, or an instructor to reassess their views and ideally correct their misconception. At ANU, we have been developing both of these apps over the last two years. We will share some positive preliminary results with small groups of student, both qualitative and quantitative.
dc.format.mimetypeapplication/pdf
dc.language.isoen_AU
dc.publisherOpen Conference Systems, University of Sydney
dc.relation.ispartofseriesThe Australian Conference on Science and Mathematics Education
dc.rights© 2018 The Author(s)
dc.sourceProceedings of The Australian Conference on Science and Mathematics Education (formerly UniServe Science Conference)
dc.source.urihttps://openjournals.library.sydney.edu.au/index.php/IISME/article/view/13615
dc.subjectVirtual Reality
dc.subjectInteractive Education
dc.subjectPhysics Education
dc.titleVirtual reality for physics education
dc.typeConference paper
local.description.notesImported from ARIES
local.description.refereedYes
dc.date.issued2018
local.identifier.absfor130212 - Science, Technology and Engineering Curriculum and Pedagogy
local.identifier.ariespublicationu9912193xPUB534
local.publisher.urlhttps://openjournals.library.sydney.edu.au/
local.type.statusPublished Version
local.contributor.affiliationDebs, John, College of Science, ANU
local.contributor.affiliationWigley, Paul, College of Science, ANU
local.identifier.absseo930203 - Teaching and Instruction Technologies
local.identifier.absseo930201 - Pedagogy
dc.date.updated2020-01-27T16:12:31Z
dcterms.accessRightsOpen Access
dc.provenancehttps://openjournals.library.sydney.edu.au/index.php/IISME/about/editorialPolicies#openAccessPolicy..."This journal provides immediate open access to its content on the principle that making research freely available to the public supports a greater global exchange of knowledge." (as at 2/7/20).
CollectionsANU Research Publications

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