GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs
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Sweetser, Penny; Johnson, Daniel
Description
GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluating many games and game- like experiences since its first publication. Although GameFlow has been used as a basis for many surveys, no formal operationalisation has been proposed or validated. This raises the question of whether the development of a GameFlow measure is a worthwhile endeavour. In this paper, we report findings of a study in which GameFlow was used as an evaluation tool for an...[Show more]
dc.contributor.author | Sweetser, Penny | |
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dc.contributor.author | Johnson, Daniel | |
dc.date.accessioned | 2020-04-15T07:36:32Z | |
dc.identifier.isbn | 9781450376969 | |
dc.identifier.uri | http://hdl.handle.net/1885/202970 | |
dc.description.abstract | GameFlow is a widely used model of player enjoyment, which has been applied to designing and evaluating many games and game- like experiences since its first publication. Although GameFlow has been used as a basis for many surveys, no formal operationalisation has been proposed or validated. This raises the question of whether the development of a GameFlow measure is a worthwhile endeavour. In this paper, we report findings of a study in which GameFlow was used as an evaluation tool for an online strategy game, in conjunction with player experience measures. Expert reviews, using the GameFlow criteria, were conducted by 12 stakeholders (developers, players, researchers, and journalists) in the game Neptune’s Pride 2: Triton. Player experience surveys, incorporating the Flow State Scale and Player Experience of Need Satisfaction, were also completed by 351 players. We reflect on the interaction, conceptual constructs, and value of each instrument, and where future development of the GameFlow model should focus. | |
dc.format.mimetype | application/pdf | |
dc.language.iso | en_AU | |
dc.publisher | ACM | |
dc.rights | © 2019 Copyright held by the owner/author(s) | |
dc.subject | GameFlow | |
dc.subject | flow | |
dc.subject | videogames | |
dc.subject | player experience | |
dc.title | GameFlow and Player Experience Measures: An Initial Comparison of Conceptual Constructs | |
dc.type | Conference paper | |
dc.date.issued | 2019 | |
local.publisher.url | https://dl.acm.org/ | |
local.type.status | Accepted Version | |
local.contributor.affiliation | Sweetser, P., Research School of Computer Science, The Australian National University | |
local.bibliographicCitation.startpage | 317 | |
local.bibliographicCitation.lastpage | 321 | |
local.identifier.doi | 10.1145/3369457.3369486 | |
dcterms.accessRights | Open Access | |
dc.provenance | https://www.acm.org/publications/policies/copyright-policy#permanent%20rights..."Post the Accepted Version of the Work on (2) the Owner's institutional repository" from the publisher site (as at 6/10/2020). | |
Collections | ANU Research Publications |
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