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Evaluating GameFlow in a Multiplayer Online Strategy Game Under Development

Sweetser Kyburz, Penny; Johnson, Daniel; Kyburz, Jay


GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Derived from a general set of heuristics for creating enjoyable player experiences, GameFlow strives to be a general model of player enjoyment, applicable to all game genres and platforms. However, research so far has been focused on the single-player experience and GameFlow elements such as Challenge and Control can vary...[Show more]

CollectionsANU Research Publications
Date published: 2020-02
Type: Conference paper
DOI: 10.1145/3373017.3373068


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