Two-part tariffs in the Online Gaming Industry: The Role of Creative Destruction and Network Externalities
Playing computer games online is a fast growing, billion dollar industry which has received little academic attention. The industry exhibits a number of interesting economic features. The industry structure is determined by creative destruction as in Aghion and Howitt (1992) [Aghion, P., Howitt, P. 1992. A model of growth through creative destruction, Econometrica, 60(2), 323-351], with game makers experiencing market power within a genre until the game is superceded. Furthermore, the...[Show more]
|Collections||ANU Research Publications|
|Source:||Information Economics and Policy|
|01_Meagher_Two-part_tariffs_in_the_Online_2005.pdf||147.19 kB||Adobe PDF||Request a copy|
Items in Open Research are protected by copyright, with all rights reserved, unless otherwise indicated.