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Two-part tariffs in the Online Gaming Industry: The Role of Creative Destruction and Network Externalities

Meagher, Kieron; Teo, Ernie G S


Playing computer games online is a fast growing, billion dollar industry which has received little academic attention. The industry exhibits a number of interesting economic features. The industry structure is determined by creative destruction as in Aghion and Howitt (1992) [Aghion, P., Howitt, P. 1992. A model of growth through creative destruction, Econometrica, 60(2), 323-351], with game makers experiencing market power within a genre until the game is superceded. Furthermore, the...[Show more]

CollectionsANU Research Publications
Date published: 2005
Type: Journal article
Source: Information Economics and Policy
DOI: 10.1016/j.infoecopol.2005.02.003


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