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Understanding Enjoyment in VR Games with GameFlow

Sweetser Kyburz, Penny; Rogalewicz, Zane; Li, Qingyang

Description

In this paper, we report on a work in progress project that aims to understand affordances and inhibiters of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to review and analyse VR and non-VR versions of the same games to identify differences in enjoyment. Our approach includes conducting expert reviews using the GameFlow model, as well as conducting qualitative analysis on video game reviews, using GameFlow as a conceptual foundation. In this paper, we report our...[Show more]

dc.contributor.authorSweetser Kyburz, Penny
dc.contributor.authorRogalewicz, Zane
dc.contributor.authorLi, Qingyang
dc.date.accessioned2020-01-09T03:15:38Z
dc.identifier.isbn9781450370011
dc.identifier.urihttp://hdl.handle.net/1885/196739
dc.description.abstractIn this paper, we report on a work in progress project that aims to understand affordances and inhibiters of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to review and analyse VR and non-VR versions of the same games to identify differences in enjoyment. Our approach includes conducting expert reviews using the GameFlow model, as well as conducting qualitative analysis on video game reviews, using GameFlow as a conceptual foundation. In this paper, we report our initial findings for the game Superhot. Our ongoing work evaluates a selection of games to map opportunities and pitfalls when designing games for VR.
dc.format.mimetypeapplication/pdf
dc.language.isoen_AU
dc.publisherACM
dc.relation.ispartofProceedings of VRST '19: 25th ACM Symposium on Virtual Reality Sofware and Technology (VRST '19), November 12-15, 2019, Parramata, NSW, Australia
dc.rights© 2019 Copyright is held by the owner/author(s)
dc.subjectVirtual reality
dc.subjectVR
dc.subjectvideogames
dc.subjectenjoyment
dc.subjectplayer experience
dc.titleUnderstanding Enjoyment in VR Games with GameFlow
dc.typeConference paper
dc.date.issued2019-11
local.publisher.urlhttps://dl.acm.org/
local.type.statusSubmitted Version
local.contributor.affiliationSweetser Kyburz, P., School of Computer Science, The Australian National University
local.contributor.affiliationRogalewicz, Z., School of Computer Science, The Australian National University
local.contributor.affiliationLi, Q., School of Computer Science, The Australian National University
local.description.embargo2037-12-31
local.bibliographicCitation.startpage1
local.bibliographicCitation.lastpage2
local.identifier.doi10.1145/3359996.3364800
dc.rights.licensePermission to make digital or hard copies of part or all of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page. Copyrights for third-party components of this work must be honored. For all other uses, contact the owner/author(s).
CollectionsANU Research Publications

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