Understanding Enjoyment in VR Games with GameFlow
Sweetser Kyburz, Penny; Rogalewicz, Zane; Li, Qingyang
In this paper, we report on a work in progress project that aims to understand affordances and inhibiters of enjoyment in virtual reality (VR) video games. We apply the GameFlow model to review and analyse VR and non-VR versions of the same games to identify differences in enjoyment. Our approach includes conducting expert reviews using the GameFlow model, as well as conducting qualitative analysis on video game reviews, using GameFlow as a conceptual foundation. In this paper, we report our...[Show more]
|Collections||ANU Research Publications|
|Book Title:||Proceedings of VRST '19: 25th ACM Symposium on Virtual Reality Sofware and Technology (VRST '19), November 12-15, 2019, Parramata, NSW, Australia|
|vrst19-143-2.pdf||417.66 kB||Adobe PDF||Request a copy|
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