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Evaluating the GameFlow Model with Different Stakeholders

Sweetser Kyburz, Penny; Johnson, Daniel


GameFlow is a widely used model of player enjoyment, with hundreds of applications to designing and evaluating games and game-like experiences since its first publication. Despite its widespread use, there has been limited evaluation of the GameFlow model and previous evaluations have focused on expert reviews from researchers with expertise in player experience. In this paper, we present a study in which 12 different stakeholders (developers, players, researchers, and journalists) conducted...[Show more]

CollectionsANU Research Publications
Date published: 2019-10
Type: Conference paper
Book Title: CHI PLAY '19: The Annual Symposium on Computer-Human Interaction in Play Barcelona Spain October, 2019
DOI: 10.1145/3341215.3356286


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