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Temporal presence variation in computer games

Chung, Jae Yong


Increasingly, the sophistication of modern computer-gaming systems is becoming comparable to that of immersive, virtual-reality (VR) environments, and the popular VR research topic of ""presence"" is currently being explored in the context of computer games. The explosion in popularity of networked gameplay and the movement of computing infrastructure onto the internet and the cloud, mean that technical anomalies such as network latency and dropouts may increasingly disrupt players' experience...[Show more]

CollectionsOpen Access Theses
Date published: 2013
Type: Thesis (PhD)
DOI: 10.25911/5d514d6cd022b


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