Leisure Information Systems: The Purchasing Determinants of Video Game Consoles
The international market for home video game consoles is substantial and competition between manufacturers is heated. As an information system, the popularity of this technology merits further study, yet there is a dearth of published research in the area. This paper discusses a study into the purchasing determinants of video game consoles. The study conducted focus groups and a literature search in order to develop a research model based on the Theory of Planned Behaviour. This research model...[Show more]
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