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Digital games and learning

de Freitas, Sara; Maharg, Paul

Description

How can gaming and simulation technologies be used to engage learners? How can they be used to motivate and accelerate learning? What are their main strengths for learning? In this book, contributors explore such questions to help you understand the paradigm shift from conventional learning environments to learning in games and simulations.

CollectionsANU Research Publications
Date published: 2010
Type: Book
URI: http://hdl.handle.net/1885/14250

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