Goddess in the Machine

dc.contributor.authorHerrington, Jessica
dc.date.accessioned2026-02-27T00:51:56Z
dc.date.available2026-02-27T00:51:56Z
dc.date.issued2023
dc.description.abstractLed by Junior Major in collaboration with artist Jess Herrington, this experience invites you to try on a series of wearable artworks. Blending word prompts and sample images, Herrington created and reworked a series of looks using Stable Diffusion, a deep-learning AI model, as well as passing them through other AI systems (often reworking images back and forth, many times in some cases). Images were then adapted into 3D digital filters. The experience offers a glimpse into one possible future and speculates on how we might one day choose to express ourselves to the world
dc.format.mimetypeapplication/pdfen_AU
dc.identifier.urihttps://hdl.handle.net/1885/733806688
dc.language.isoen_AUen_AU
dc.publisherAustralian Center for the Moving Image (ACMI)
dc.rights© The author(s)
dc.source.urihttps://www.acmi.net.au/works/122039--goddess-in-the-machine/
dc.subjectAugmented Reality
dc.subjectArtificial Intelligence
dc.subjectFilm
dc.subjectExhibition
dc.titleGoddess in the Machine
dc.typeComputer program
dspace.entity.typePublication
local.contributor.affiliationHerrington, Jessica, School of Cybernetics, The Australian National University
local.contributor.authoruidu4216988
local.identifier.doi10.25911/SGZW-TW47
local.mintdoimint
local.type.statusPublished Version

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