Linear time near-optimal planning in the blocks world

dc.contributor.authorSlaney, Johnen
dc.contributor.authorThiebaux, Sylvieen
dc.date.accessioned2026-03-02T15:41:11Z
dc.date.available2026-03-02T15:41:11Z
dc.date.issued1996en
dc.description.abstractThis paper reports an analysis of near-optimal Blocks World planning. Various methods are clarified, and their time complexity is shown to be linear in the number of blocks, which improves their known complexity bounds. The speed of the implemented programs (ten thousand blocks are handled in a second) enables us to make empirical observations on large problems. These suggest that the above methods have very close average performance ratios, and yield a rough upper bound on those ratios well below the worst case of 2. Further, they lead to the conjecture that in the limit the simplest linear time algorithm could be just as good on average as the optimal one.en
dc.description.statusPeer-revieweden
dc.format.extent7en
dc.identifier.otherORCID:/0000-0002-8464-7690/work/206761190en
dc.identifier.scopus0030352105en
dc.identifier.urihttps://hdl.handle.net/1885/733806998
dc.language.isoenen
dc.relation.ispartofseriesProceedings of the 1996 13th National Conference on Artificial Intelligence. Part 2 (of 2)en
dc.titleLinear time near-optimal planning in the blocks worlden
dc.typeConference paperen
dspace.entity.typePublicationen
local.bibliographicCitation.lastpage1214en
local.bibliographicCitation.startpage1208en
local.contributor.affiliationSlaney, John; School of Computing, ANU College of Systems and Society, The Australian National Universityen
local.contributor.affiliationThiebaux, Sylvie; IRISAen
local.identifier.pure20b1ba67-7841-45d1-a6f4-9257c2e56e91en
local.identifier.urlhttps://www.scopus.com/pages/publications/0030352105en
local.type.statusPublisheden

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